using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;

/// <summary>
/// 资源加载模块实现（简化版）
/// </summary>
class ResModule : IResModule, IDisposable
{
    public async Task<GameObject> Load(string path)
    {
        if (string.IsNullOrEmpty(path))
            return null;
        
        // 简化实现：直接使用 Resources.Load
        var asset = Resources.Load<GameObject>(path);
        await Task.Yield();
        return asset;
    }

    public void Recycle(string path, GameObject prefab)
    {
        // 简化实现：不做特殊处理
    }

    public void Dispose()
    {
        // 简化实现：清理资源
    }
}

